Multi-Agent AI Competition
International Conference on Autonomous Agents and Multiagent Systems
When: May 25-29, 2026
Where: Paphos, Cyprus
Website: cyprusconferences.org/aamas2026
Competition details and submission guidelines coming soon!
IEEE World Congress on Computational Intelligence
When: June 21-26, 2026
Where: Maastricht, Netherlands
Website: attend.ieee.org/wcci-2026
Competition details and submission guidelines coming soon!
Planet Wars is a real-time strategy (RTS) game where AI agents compete to gain control of planets and destroy enemy units. The challenge is to develop agents that can play well across a wide range of game parameters and against diverse opponent strategies.
Compete in both fully observable and partially observable game variants
Handle simultaneous moves and unpredictable opponent actions
Test your agents across different planet counts, growth rates, and transit speeds
Develop agents in Kotlin, Java, Python, or any language with WebSocket support
Genetic and Evolutionary Computation Conference
Winner: TeamTitans (Frankfurt University of Applied Sciences)
Competed in both fully observable and partially observable modes with 11 entries across varied game parameters.
IEEE Conference on Games
Winners:
Focused on fully observable mode with 33 agent submissions.
Create an AI agent that implements the PlanetWarsAgent interface. You can use:
Run games with the visual interface or headless mode to develop and debug your strategy.
Package your agent in a Docker/Podman container that exposes a WebSocket server on port 8080.
Create a GitHub issue in the submissions repository with your containerized agent details.
Get Started: Check out the detailed Submission Instructions for complete guidance on developing and submitting your agent.
For questions, suggestions, or collaboration opportunities: